SEASON ONE
The Set · 101 cards
[ ART · HSE-001 ]
TRICK
On the House
ON THE HOUSE — take 3. On your next turn, the player to your left decides when you CASH OUT.
"The drinks are free. That's the most expensive part."
[ ART · HSE-007 ]
TRICK
Quit While You're Ahead
You may CASH OUT your High and end your turn now. If you keep going instead, take 2.
"The exit is right there. It has always been right there."
[ ART · HSE-012 ]
TRICK
Comped Penthouse
Take 3, but you can't CASH OUT on your next turn — you're a guest now, and guests don't leave.
"They comped the penthouse the week he lost the actual house."
[ ART · HSE-013 ]
TRICK
It's Due
GAMBLE — flip a coin. Heads: take 6 (see, it was due). Tails: take nothing (still not due...).
"Red's due. It's been due for two hours."
[ ART · HSE-015 ]
TRICK
Pack-Opening Video
Flip the top card of your deck for free — if it's a CRASH, ignore it this once.
"He hit the algorithm. He never left the room again."
[ ART · ALG-019 ]
TRICK
Just Five More Minutes
PEER PRESSURE — choose a player; they must CHASE on their next decision.
"It's 4 a.m. The five minutes was at eleven."
[ ART · ALG-020 ]
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Recommended For You
PEEK — look at the top 3 of an opponent's deck; put them back in any order.
"Recommended for you: the thing you cleared from your history."
[ ART · ALG-025 ]
TRICK
Comment Section
Take 1. Each opponent with a High right now loses 1 from it.
"A 24-hour focus group of the worst people alive."
[ ART · ALG-028 ]
TRICK
Rage-Bait Post
STEAL — take 2 from the leader's High.
"You left a 600-word reply. They booked it as a conversion."
[ ART · ALG-029 ]
TRICK
Infinite Scroll
PEER PRESSURE — choose a player; on their next turn they cannot CASH OUT until they have flipped 3 cards.
"Your thumb keeps looking for the bottom. Someone is paid to keep it gone."
[ ART · ALG-032 ]
TRICK
Going Viral
DOUBLE — double your current High.
"Ruined his life. Numbers were incredible."
[ ART · ALG-034 ]
TRICK
Watch Time Maximized
Flip the top 2 of your deck; take the better card's High and discard the other. The algorithm decides what you watch next.
"Average session length: the rest of his life."
[ ART · ALG-036 ]
TRICK
The Puppet Master
CONTROL — take over a chosen player's entire next turn; you make every CHASE/CASH OUT choice for them.
"Four million followers, zero qualifications, your entire worldview."
[ ART · CLT-038 ]
TRICK
The Course
Take 1 from each opponent's High. Class is in session.
"Module 7 is about selling a course."
[ ART · CLT-039 ]
TRICK
HODL
SAVE — cancel the next CRASH you flip this turn, but you can't CASH OUT until your next turn. Diamond hands.
"Down 99.99999%. He calls it a dip."
[ ART · CLT-040 ]
TRICK
32-Page Whitepaper
PEEK — look at the top 4 of your deck, reorder them, then bury any one on the bottom. 32 pages, zero answers.
"Nobody finished it. Everybody invested."
[ ART · CLT-045 ]
TRICK
Rugpull
RUGPULL — take half (round down) of the leader's High, then you bust your own High.
"Devs fully doxxed. The names were fake."
[ ART · CLT-048 ]
TRICK
Pump Cycle
PUMP — DOUBLE your High, then flip one card; if it's a CRASH, you bust.
"Up 4,000%. That was Tuesday."
[ ART · PSH-055 ]
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Pack-a-Day
HOOKED
Take 2. HOOKED — at the start of your turns you must flip once before you may choose.
"This time I quit. After this one."
[ ART · PSH-062 ]
TRICK
First Cigarette
HOOKED
Take 1. HOOKED for the rest of the game — you can never remove this risk.
"You'll always remember it."
[ ART · PSH-063 ]
TRICK
The Wake-and-Bake
HOOKED
At the start of your turn take 2, but you must CHASE at least once this turn.
"Just gets the day going."
[ ART · WHL-081 ]
TRICK
Going All-In
ALL-IN — flip the top card of your deck. HIT: take double its High. CRASH: bust. Otherwise: nothing.
"This is the play."
[ ART · NTL-094 ]
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FOMO
FOMO — PEER PRESSURE: choose a player; they must CHASE on their next decision.
"It'll be gone soon!"
[ ART · NTL-099 ]
TRICK
The Booster Box
BOX BREAK — do THE PACK (flip 3, keep best) three times; each repeat after the first risks a CRASH.
"Box break ASMR."
[ ART · NTL-101 ]
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Limited (Re-Print)
PEEK — look at the top 10 of your deck; take one card on top, bury the rest in any order.
"They limited it to 28 million."
[ ART · NTL-132 ]
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Re-Sealed Pack
PEEK — look at the top 3 of your deck; put them back in any order. Re-rolled.
"Re-rolled."
[ ART · CHS-139 ]
TRICK
The Founder
THE FOUNDER — CONTROL the next TWO turns of any one player. For the rest of the game your HITs are worth +1.
"He built the machine. He doesn't even use it."
[ ART · CHS-140 ]
TRICK
Patient Zero
PATIENT ZERO — on their next turn, every opponent must CHASE until they CRASH or cash out 8+ High.
"It started with one of us."
[ ART · CHS-142 ]
TRICK
Gem Mint 10
Take 5, and you survive your next CRASH this turn — sealed behind glass, mint condition.
"It's a 10. You'll die before you open it."
[ ART · CHS-144 ]
TRICK
Alt Art
Copy any HIT you have already played this game. (The border is nicer.)
"Identical card. Fancier border. Ten times the price."
[ ART · CHS-145 ]
TRICK
Lady Luck
GAMBLE — flip the top card of your deck: a HIT pays triple its High; a CRASH busts you. Her call.
"She loves everyone equally. She remembers no one."
[ ART · CHS-147 ]
TRICK
The Algorithm
CONTROL — look at the top 3 cards of your own deck and any one opponent's, and arrange both however you like. She decides what you see.
"She knows exactly what you want. She always has."
[ ART · CHS-149 ]
TRICK
Happy Hour
Take 3, but you must CHASE at least once more this turn before you may CASH OUT. One more.
"Just one more. She insists."
[ ART · GRD-151 ]
TRICK
One More Game
Take 2, but you may not CASH OUT this turn — you must flip at least once more. Just one more.
"Last game. I swear. (Game 41. 3 a.m.)"
[ ART · CHS-156 ]
TRICK
The Crack
THE CRACK — flip cards off the top of your deck one at a time, taking 1 for each. Stop whenever you like; flip a CRASH and you lose them all. The ritual is the whole point.
"The crinkle. The smell. The riffle. He barely looks at the cards."
[ ART · HSE-159 ]
TRICK
It's Not Gambling
GAMBLE — flip the top card of your deck: a HIT pays double its High; a CRASH busts your whole High. Relax, it's a wholesome hobby.
"It's not gambling. Look — there's a binder."
[ ART · ALG-160 ]
TRICK
AI Girlfriend
Take 5 — she is perfect, attentive and always online. Then pay 1 at the start of each of your remaining turns. The subscription never ends.
"Always online. Always agrees. Always $9.99 a month."
[ ART · WHL-162 ]
TRICK
The First 30 Minutes
Take 8 — peak, pure, brand-new-car euphoria. But you must CASH OUT this turn; chase even once and the high fades and you lose them all.
"Thirty minutes of pure bliss. Then it is just a car payment."
[ ART · ALG-186 ]
TRICK
The Subscription
Take 2 now; then lose 1 High at the start of each of your turns. The DMs feel personal.
"He replied. (It was a bot.)"
[ ART · CHS-187 ]
TRICK
The Cam Goddess
STEAL — take 3 off every other player's High; they tipped happily.
"Thanks for the dono, hun."
[ ART · GRD-198 ]
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Gamer Goddess
CONTROL — take over a chosen player's entire next turn; you make every CHASE / CASH OUT call. gg.
"She queued up. You already lost."
[ ART · HSE-202 ]
TRICK
Paid Picks
GAMBLE — flip a coin: heads take 8 (the lock hit!); tails take nothing. Either way the tout already cashed your subscription.
"Bro it's a LOCK. DM me for the play."
[ ART · HSE-212 ]
TRICK
Tap to Tip 25%
PEER PRESSURE — every other player gives you 1 High.
"The screen spun around and now you're all watching each other panic."