DOPAMINEBOOSTERS
SEASON ONE

The Set · 101 cards

[ ART · HSE-001 ]
TRICK

On the House

ON THE HOUSE — take 3. On your next turn, the player to your left decides when you CASH OUT.
"The drinks are free. That's the most expensive part."
[ ART · HSE-007 ]
TRICK

Quit While You're Ahead

You may CASH OUT your High and end your turn now. If you keep going instead, take 2.
"The exit is right there. It has always been right there."
[ ART · HSE-012 ]
TRICK

Comped Penthouse

Take 3, but you can't CASH OUT on your next turn — you're a guest now, and guests don't leave.
"They comped the penthouse the week he lost the actual house."
[ ART · HSE-013 ]
TRICK

It's Due

GAMBLE — flip a coin. Heads: take 6 (see, it was due). Tails: take nothing (still not due...).
"Red's due. It's been due for two hours."
[ ART · HSE-015 ]
TRICK

Pack-Opening Video

Flip the top card of your deck for free — if it's a CRASH, ignore it this once.
"He hit the algorithm. He never left the room again."
[ ART · ALG-019 ]
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Just Five More Minutes

PEER PRESSURE — choose a player; they must CHASE on their next decision.
"It's 4 a.m. The five minutes was at eleven."
[ ART · ALG-020 ]
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Recommended For You

PEEK — look at the top 3 of an opponent's deck; put them back in any order.
"Recommended for you: the thing you cleared from your history."
[ ART · ALG-025 ]
TRICK

Comment Section

Take 1. Each opponent with a High right now loses 1 from it.
"A 24-hour focus group of the worst people alive."
[ ART · ALG-028 ]
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Rage-Bait Post

STEAL — take 2 from the leader's High.
"You left a 600-word reply. They booked it as a conversion."
[ ART · ALG-029 ]
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Infinite Scroll

PEER PRESSURE — choose a player; on their next turn they cannot CASH OUT until they have flipped 3 cards.
"Your thumb keeps looking for the bottom. Someone is paid to keep it gone."
[ ART · ALG-032 ]
TRICK

Going Viral

DOUBLE — double your current High.
"Ruined his life. Numbers were incredible."
[ ART · ALG-034 ]
TRICK

Watch Time Maximized

Flip the top 2 of your deck; take the better card's High and discard the other. The algorithm decides what you watch next.
"Average session length: the rest of his life."
[ ART · ALG-036 ]
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The Puppet Master

CONTROL — take over a chosen player's entire next turn; you make every CHASE/CASH OUT choice for them.
"Four million followers, zero qualifications, your entire worldview."
[ ART · CLT-038 ]
TRICK

The Course

Take 1 from each opponent's High. Class is in session.
"Module 7 is about selling a course."
[ ART · CLT-039 ]
TRICK

HODL

SAVE — cancel the next CRASH you flip this turn, but you can't CASH OUT until your next turn. Diamond hands.
"Down 99.99999%. He calls it a dip."
[ ART · CLT-040 ]
TRICK

32-Page Whitepaper

PEEK — look at the top 4 of your deck, reorder them, then bury any one on the bottom. 32 pages, zero answers.
"Nobody finished it. Everybody invested."
[ ART · CLT-045 ]
TRICK

Rugpull

RUGPULL — take half (round down) of the leader's High, then you bust your own High.
"Devs fully doxxed. The names were fake."
[ ART · CLT-048 ]
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Pump Cycle

PUMP — DOUBLE your High, then flip one card; if it's a CRASH, you bust.
"Up 4,000%. That was Tuesday."
[ ART · PSH-055 ]
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Pack-a-Day

HOOKED
Take 2. HOOKED — at the start of your turns you must flip once before you may choose.
"This time I quit. After this one."
[ ART · PSH-062 ]
TRICK

First Cigarette

HOOKED
Take 1. HOOKED for the rest of the game — you can never remove this risk.
"You'll always remember it."
[ ART · PSH-063 ]
TRICK

The Wake-and-Bake

HOOKED
At the start of your turn take 2, but you must CHASE at least once this turn.
"Just gets the day going."
[ ART · WHL-081 ]
TRICK

Going All-In

ALL-IN — flip the top card of your deck. HIT: take double its High. CRASH: bust. Otherwise: nothing.
"This is the play."
[ ART · NTL-094 ]
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FOMO

FOMO — PEER PRESSURE: choose a player; they must CHASE on their next decision.
"It'll be gone soon!"
[ ART · NTL-099 ]
TRICK

The Booster Box

BOX BREAK — do THE PACK (flip 3, keep best) three times; each repeat after the first risks a CRASH.
"Box break ASMR."
[ ART · NTL-101 ]
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Limited (Re-Print)

PEEK — look at the top 10 of your deck; take one card on top, bury the rest in any order.
"They limited it to 28 million."
[ ART · NTL-132 ]
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Re-Sealed Pack

PEEK — look at the top 3 of your deck; put them back in any order. Re-rolled.
"Re-rolled."
[ ART · CHS-139 ]
TRICK

The Founder

THE FOUNDER — CONTROL the next TWO turns of any one player. For the rest of the game your HITs are worth +1.
"He built the machine. He doesn't even use it."
[ ART · CHS-140 ]
TRICK

Patient Zero

PATIENT ZERO — on their next turn, every opponent must CHASE until they CRASH or cash out 8+ High.
"It started with one of us."
[ ART · CHS-142 ]
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Gem Mint 10

Take 5, and you survive your next CRASH this turn — sealed behind glass, mint condition.
"It's a 10. You'll die before you open it."
[ ART · CHS-144 ]
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Alt Art

Copy any HIT you have already played this game. (The border is nicer.)
"Identical card. Fancier border. Ten times the price."
[ ART · CHS-145 ]
TRICK

Lady Luck

GAMBLE — flip the top card of your deck: a HIT pays triple its High; a CRASH busts you. Her call.
"She loves everyone equally. She remembers no one."
[ ART · CHS-147 ]
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The Algorithm

CONTROL — look at the top 3 cards of your own deck and any one opponent's, and arrange both however you like. She decides what you see.
"She knows exactly what you want. She always has."
[ ART · CHS-149 ]
TRICK

Happy Hour

Take 3, but you must CHASE at least once more this turn before you may CASH OUT. One more.
"Just one more. She insists."
[ ART · GRD-151 ]
TRICK

One More Game

Take 2, but you may not CASH OUT this turn — you must flip at least once more. Just one more.
"Last game. I swear. (Game 41. 3 a.m.)"
[ ART · CHS-156 ]
TRICK

The Crack

THE CRACK — flip cards off the top of your deck one at a time, taking 1 for each. Stop whenever you like; flip a CRASH and you lose them all. The ritual is the whole point.
"The crinkle. The smell. The riffle. He barely looks at the cards."
[ ART · HSE-159 ]
TRICK

It's Not Gambling

GAMBLE — flip the top card of your deck: a HIT pays double its High; a CRASH busts your whole High. Relax, it's a wholesome hobby.
"It's not gambling. Look — there's a binder."
[ ART · ALG-160 ]
TRICK

AI Girlfriend

Take 5 — she is perfect, attentive and always online. Then pay 1 at the start of each of your remaining turns. The subscription never ends.
"Always online. Always agrees. Always $9.99 a month."
[ ART · WHL-162 ]
TRICK

The First 30 Minutes

Take 8 — peak, pure, brand-new-car euphoria. But you must CASH OUT this turn; chase even once and the high fades and you lose them all.
"Thirty minutes of pure bliss. Then it is just a car payment."
[ ART · ALG-186 ]
TRICK

The Subscription

Take 2 now; then lose 1 High at the start of each of your turns. The DMs feel personal.
"He replied. (It was a bot.)"
[ ART · CHS-187 ]
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The Cam Goddess

STEAL — take 3 off every other player's High; they tipped happily.
"Thanks for the dono, hun."
[ ART · GRD-198 ]
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Gamer Goddess

CONTROL — take over a chosen player's entire next turn; you make every CHASE / CASH OUT call. gg.
"She queued up. You already lost."
[ ART · HSE-202 ]
TRICK

Paid Picks

GAMBLE — flip a coin: heads take 8 (the lock hit!); tails take nothing. Either way the tout already cashed your subscription.
"Bro it's a LOCK. DM me for the play."
[ ART · HSE-212 ]
TRICK

Tap to Tip 25%

PEER PRESSURE — every other player gives you 1 High.
"The screen spun around and now you're all watching each other panic."